BGM - sets the music that plays when you enter the fight.Stage width - leftover from the previous installment, as all the stages seem to have the same length in this third game but did vary in the second game.Stage - sets the background you will fight on.Gamerank - sets the difficulty of enemy AIs.To Main Mode - kicks you back to the above sub-menu.AUTO-A button - related to the in-game function that allows player to use their best beam attacks by just pressing the A button instead of performing a more complex combination of buttons.Input time - all three of these options do not affect gameplay.Sound mode - toggles between Stereo and Mono sound.Input time - swaps the commands of combos when the default option is changed (i.e., Goku's Electric Kamehameha using the Normal Kamehameha's input).This sub-screen brings us to four more sub-screens. (Source: SNES 4 Everfor AR Code) Sub-Screen To main-mode - takes you to the sub-screen seen below.COM - sets the difficulty of the computer(s) fighting in the match.It displays nothing but a black screen in this episode since no SD representations of the characters were created this time. SD Character - a leftover from the previous installment which featured SD characters when displaying the layouts of the upcoming fights in the Tournament mode.Character Effectiveness - a sprite test for attacks and the like, but not for the fighters themselves.Little Miss Movement Z - animation test.Invincible - toggles invincibility for both players.Ability - selects who fights, with "1P vs 2P", "1P vs.This goes for all options that can be toggled by both players. As such, Player 2 must select their character with their controller. Battle Character - a character select for Players 1 and 2 for the fight.Pressing A will show a screenshot of said selected stage, which can be scrolled by pressing Left or Right. Battle Background - allows you to set the stage used in the fight.The only problem is that Goku is already selected for Player 1 as soon as you head into the character select menu. The game will continue as normally if A is pressed, kicking you out to the character select screen. However, when the battle ends, the winner will not generate winning text, as seen above (the only exception being a part of Future Trunks' win quote). battle with the selected settings seen below (including submenu settings). The only difference in the presentation of the debug menu is that options related to the Story Mode have been removed from the Subscreen interface (as this episode doesn't have any Story Mode), leaving only parts of the black background where they used to be. With the release date being set not even a full year after the second game, this might have been done to save some time. This debug menu is a direct copy of the previous installment - with the same Action Replay code working - despite a certain number of functions being rendered useless in this third game of the series. The game will freeze until you press A, and the sound will freeze for a while, so volume warning if you press A during the opening cutscene. Entering Action Replay code 7E002200 after pressing A at the opening cutscene or title screen will enable a debug mode.
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