![]() If I was able to run away, then turn around immediately and use my kick, it would be exactly like real pvp because humans don't have a reaction time like the bot. It should at least have some sort of enforced reaction timer. I'm simply saying that it's the normal mode. Too bad it counters this completely because a kick used slightly after the first one will always counter it. I even tried tricking it by rushing towards a wall, so it would follow, then turning around and using my kick in the same frame. No matter what you do, the bot will always have the upper hand because it has the data immediately as you press a key. This would be more optimal for a "hard mode" training, rather than normal.Īnd don't say that I don't have skill. The bot isn't unbeatable, but it's so extremely hard for someone who is inexperienced, which is the purpose of the FIRST quest. This is the first training quest you get for arena. When the bot is always in the sweet spot, however, you will miss your kick 9 times out of 10, and the bot will take that opportunity to use his. ![]() If the bot lands it, he gets to do his entire combo. Take, for example, the fact that the entire combo of Grappler is based off of the High Kick. Too far for you to hit them, but just perfect for the bot to land the exact same skill you just used. This way it can always remain in the sweet spot. When you approach it, it reads your inputs and sees that you are approaching it. When you run away from the bot, it knows you are running away. The reason the bot is legitimately too hard is because it is constantly reading your inputs. Some of you may have had an easier time because the way your class works, but for those close-range classes, like my Grappler, this is another story.
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